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Rules Glossary
171 terms · D&D 5e SRD 5.2
All categories
action
area of-effect
attitude
condition
hazard
skill
171 terms
Ability Check
Ability Score and Modifier
Acrobatics
skill
Action
Advantage
Adventure
Alignment
Ally
Animal Handling
skill
Arcana
skill
Area of Effect
Armor Class
Armor Training
Athletics
skill
Attack
Attack Roll
Attitude
Attunement
Blinded
condition
Blindsight
Bloodied
Bonus Action
Breaking Objects
Bright Light
Burning
hazard
Burrow Speed
Campaign
Cantrip
Carrying Capacity
Challenge Rating
Character Sheet
Charmed
condition
Climb Speed
Climbing
Concentration
Condition
Cone
area of-effect
Cover
Crawling
Creature
Creature Type
Critical Hit
Cube
area of-effect
Curses
Cylinder
area of-effect
D20 Test
Damage
Damage Roll
Damage Threshold
Damage Types
Darkness
Darkvision
Dash
action
Dead
Deafened
condition
Death Saving Throw
Deception
skill
Dehydration
hazard
Dif cult Terrain
Difficulty Class
Dim Light
Disadvantage
Disengage
action
Dodge
action
Emanation
area of-effect
Encounter
Enemy
Exhaustion
condition
Experience Points
Expertise
Falling
hazard
Fly Speed
Flying
Friendly
attitude
Frightened
condition
Grappled
condition
Grappling
Hazard
Healing
Heavily Obscured
Help
action
Heroic Inspiration
Hide
action
High Jump
History
skill
Hit Point Dice
Hit Points
Hostile
attitude
Hover
Immunity
Improvised Weapons
Incapacitated
condition
Indifferent
attitude
Influence
action
Initiative
Insight
skill
Intimidation
skill
Investigation
skill
Invisible
condition
Jumping
Knocking Out a Creature
Lightly Obscured
Line
area of-effect
Long Jump
Long Rest
Magic
Magical Effect
Malnutrition
hazard
Medicine
skill
Monster
Nature
skill
Nonplayer Character
Object
Occupied Space
Opportunity Attacks
Paralyzed
condition
Passive Perception
Per Day
Perception
skill
Performance
skill
Persuasion
skill
Petrified
condition
Player Character
Poisoned
condition
Possession
Pro ciency
Prone
condition
Reach
Reaction
Ready
action
Religion
skill
Resistance
Restrained
condition
Ritual
Saving Throw
Search
action
Shape-Shifting
Short Rest
Simultaneous Effects
Size
Skill
Sleight of Hand
skill
Speed
Spell
Spell Attack
Spellcasting Focus
Sphere
area of-effect
Stable
Stat Block
Stealth
skill
Study
Stunned
condition
Suffocation
hazard
Surprise
Survival
skill
Swim Speed
Swimming
Target
Telepathy
Teleportation
Temporary Hit Points
Tremorsense
Truesight
Unarmed Strike
Unconscious
condition
Undead
Unoccupied Space
Utilize
action
Vulnerability
Weapon
Weapon Attack
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