Inflict Wounds
Level 1 necromancy
Cleric
- Casting Time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- Instantaneous
Inflict Wounds
1st-Level Necromancy
A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.
Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 1.