Sunbeam
Level 6 evocation
Cleric · Druid · Sorcerer · Wizard
- Casting Time
- Action
- Range
- Self
- Components
- V, S, M (a magnifying glass)
- Duration
- Concentration, Concentration, up to 1 minute
Sunbeam
Level 6 evocation
Casting Time: Action Range: Self Components: V, S, M (a magnifying glass) Duration: Concentration, up to 1 minute
You launch a sunbeam in a 5-foot-wide, 60-foot-long Line. Each creature in the Line makes a Constitution saving throw. On a failed save, a creature takes 6d8 Radiant damage and has the Blinded condition until the start of your next turn. On a successful save, it takes half as much damage only. Until the spell ends, you can take a Magic action to create a new Line of radiance. For the duration, a mote of brilliant radiance shines above you. It sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. This light is sunlight.